While the newest and most interesting game mechanics in Call of Duty: Advanced Warfare revolve around the various Exo movements and Exo abilities players have access to, there’s another new feature to learn how to use as well – the Exo launcher. This is the wrist-mounted, grenade-shooting gadget that serves many purposes.
The Exo launcher is capable of tossing out 10 different pieces of equipment. These include:
- Frag Grenade
- Stun Grenade
- Variable Grenade
- Tracking Drone
- Threat Grenade
- EMP Grenade
- Smoke Grenade
- Explosive Drone
- Spike Drone
Each of these gadgets does something a little different. Below we’ve provided a summary of each one to help you better understand their abilities and how you should use them.
Frags are the standard grenade type found in pretty much every Call of Duty game to date, not to mention just about every other first-person shooter on the planet. It’s available at level 1 and fires an explosive, cookable grenade that explodes roughly 3 seconds after being shot from the launcher.
Stun grenades are designed to temporarily incapacitate opponents, giving you a slight advantage to swoop in and take them out with a flurry of bullets. These gadgets detonate roughly 2 seconds after being fired. They can, however, also be detonated manually for a quicker play.
The variable grenade is perhaps one of the most interesting gadgets that you can fire from your Exo launcher.
With it equipped the player can swap between 4 different grenade types:
This gives you more versatility with your grenades. In campaign modes the variable grenade can also be switched to lethal variants including a smart grenade, contact grenade, or frag. In multiplayer, however, only the tactical effects are available to use.
Semtex has been featured in a few different Call of Duty titles (Black Ops 2, for example) and makes a return in Advanced Warfare. This is a sticky explosive that will stick to surfaces and players. Once fired from the launcher the semtex will explode about 2 seconds later.
The Tracking Drone is a piece of flying equipment that, went sent out, will find a nearby enemy, follow them, and track their movements on your mini-map. It’s basically a miniature UAV but it only shows one enemy. The drone can be destroyed or, if it doesn’t find a target within 5-10 seconds, will explode on its own.
Threat grenades are another new addition to Advanced Warfare. These fire out of the Exo launcher, explode, then temporarily stun and highlight any enemy the red lasers touch for a few seconds. The range is very low on these grenades and the red highlight effect doesn’t last long at all.
EMP grenades have been featured in several Call of Duty titles. They return in Advanced Warfare as part of the Exo launcher’s equipment. These grenades explode a couple second after being fired (or can be manually detonated) and temporarily disable all enemy equipment and Exo movements within close proximity.
As the name implies, these grenades emit a cloud of smoke once they explode, providing players cover for escaping tight situations or sneaking into objective points unseen. Smoke grenades have been employed in countless CoD titles over the years.
Explosive drones function as advanced proximity mines. They can be stuck into surfaces such as walls or other flat areas. Once an enemy walks by one the drone detaches, flys toward the opponent, and explodes causing moderate to high damage.
Spike Drones are one of the most interesting pieces of equipment that can be fired from the Exo launcher. Unlike other tactical and lethal equipment these do not explode. Instead they are metallic balls, lined with spikes that can be fired at opponents. You can also retract them for multiple uses.